![]() ![]() There are even times where fantastic creators work on a project together, and something horrible comes out rather than the expected spectacular.įor this series, a special form of magic was unlocked when James Robinson was given the character legacy of Starman to work within the turbulent year of 1994. ![]() Other times, already inventive creators are pushed over the top by another's input into something utterly legendary. On some occasions, a handful of creators who may not be remarkable on their own come together and make a work of sheer magic. ![]() If you would like to see what other chapters are available, click here to open the Table of Contents.Ĭomics are difficult magic to explain sometimes. This chapter will be covering content prior to James Robinson’s Starman run, including the immediately prior events of Zero Hour, a 1994 DC Comics event. If you do not desire to be spoiled for this wonderful comic, we recommend steering away or reading those issues first before coming back. There will be deep spoilers for the issues covered, which will be listed near the front of the article. Every once in a while, we at YDRC take a look at James Robinson's essential Starman series from 1994. ![]()
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